Game Mechanics: Revision history

From Combat Demo

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20 September 2025

19 September 2025

  • curprev 23:3523:35, 19 September 2025 Shige talk contribs 2,616 bytes +679 No edit summary
  • curprev 16:4116:41, 19 September 2025 Shige talk contribs 1,937 bytes +1,937 Created page with "== Attacks == All melee weapons use a '''three-animation attack cycle''' that progresses with each swing or stab. This cycle is persistent, so your weapon will remain on its current animation even if you sheath it, only resetting back to the first animation when you die or reset your character. Furthermore, if an opponent blocks or parries your attack, it will cause your weapon to advance to the next animation in the sequence. == Stamina == Stamina is a crucial resource..." Tag: Visual edit